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Flying movement, terrain effects

A topic by deepindustry created Jun 10, 2023 Views: 201 Replies: 7
Viewing posts 1 to 4
(1 edit)

Hello, I've watched the setup video, searched the topics and feature list but haven't found if it's possible to setup flying movement for some characters? For example, like a Peter, birdmen from Bedoe, firebats etc. in Shining Force 2, they all fly over most of obstacles. Is such effects implemented already or planned to implement in TBS System? I wonder also is it can be setup the terrain effects, e. g. slow down of centaurus movement on the deserts and mountains cells?

Developer

Good day, in the battler configuration where it says TBS Layer,  set that to above or with a value of 2. Then if you want the step animation to constantly play, set Base Stepping Animation to true.

I think I missed adding terrain effects to the page, I'll update that when I get to my laptop.

Sorry for the inconvenience.

Developer

Please see updated page on how to setup terrains. This may be expanded in the future.

Hi. If  in the battler configuration where it says TBS Layer,  set that to above or with a value of 2, then the enemy is still standing still and does not want to pass through the obstacle.

Developer

If a region is labelled as a no-move region, the enemy will not pass through it. If that is what you were referring to?

If you do not mark the zones "no move region 3", then the enemy with the mark TBS Layer  'above'  does not pass through the wall

Developer

In short you want the "through" setting enabled?

I want characters like ghosts or birds to ignore walls, statues and other impassable terrain elements