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(+1)

Nice attempt, but . . .

- This game can't be paused or exited since this game goes on fullscreen by default. When your game has to be manually killed with altF4, that's not good!

- Your movement without the "dash" is way too slow!

- I can tell that English probably isn't your first language so I'm really nitpicking over here, but in the "info"-section, it says that you use the shift-key to both "run" and "dash". The button makes you run, objectively, not dash. So that's what it should be named as. Also, you don't "click" a button, you press it

- The bullet-spawning gameobject spawns the bullet all over the place, instead of out of the barrel of the gun, making this game virtually unplayable

(+1)

Thank you for your feedback! I only had a couple days to work on it so theres a lot of things I wanted to work on still :p

the shift key did dash but it refilled over time, you have to reclick it to dash, and the bullets spawned thru the barrel but couldnt stay on target, that was just a bug i couldnt fix!

I will work harder on the next one!

(+1)

I see, fair enough. No harsh feelings, and sorry for my upty attitude. I played this back-to-back with Crimson Moon and that game upset me greatly, so my irritation carried over here

Obviously I'm not expecting one to make Mass Effect within five days, nor should I, even. At least your game is in a playable state unlike the second game I had worked on, CattleRun

I trust in you being able to improve, come the second chance/another jam ~