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A jam submission

Zombies of Doom!View game page

GameJam, Interstellar GameJam, Doom Inspired, Two days
Submitted by Ungodly Studios (@GodlessXepicX1) — 20 hours, 41 minutes before the deadline
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Zombies of Doom!'s itch.io page

Results

CriteriaRankScore*Raw Score
Sound#432.0212.333
Fun#481.7322.000
Overall#501.8282.111
Mechanics#501.7322.000
Theme#512.2132.556
Art#531.4431.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I had a lot of fun with the dashing mechanic!

-enricocavic

Developer

Thank you!

Submitted(+1)

Pretty cool game. The gameplay is neat and feels like it could be quite good with a bit more time invested. I also noticed that some of the wall textures + enemies were visible through walls. Not sure what's going on there. Also unless I'm stupid there seemed to be no win state. Regardless, it's a very cool little demo and I hope you do cool things with it!

Developer(+1)

In the description i say i only worked on it for a couple days, the win state is reaching the end, once u get to the final wave of enemies theres a room on the left

thank you for playing

Submitted(+1)

Nice attempt, but . . .

- This game can't be paused or exited since this game goes on fullscreen by default. When your game has to be manually killed with altF4, that's not good!

- Your movement without the "dash" is way too slow!

- I can tell that English probably isn't your first language so I'm really nitpicking over here, but in the "info"-section, it says that you use the shift-key to both "run" and "dash". The button makes you run, objectively, not dash. So that's what it should be named as. Also, you don't "click" a button, you press it

- The bullet-spawning gameobject spawns the bullet all over the place, instead of out of the barrel of the gun, making this game virtually unplayable

Developer(+1)

Thank you for your feedback! I only had a couple days to work on it so theres a lot of things I wanted to work on still :p

the shift key did dash but it refilled over time, you have to reclick it to dash, and the bullets spawned thru the barrel but couldnt stay on target, that was just a bug i couldnt fix!

I will work harder on the next one!

Submitted(+1)

I see, fair enough. No harsh feelings, and sorry for my upty attitude. I played this back-to-back with Crimson Moon and that game upset me greatly, so my irritation carried over here

Obviously I'm not expecting one to make Mass Effect within five days, nor should I, even. At least your game is in a playable state unlike the second game I had worked on, CattleRun

I trust in you being able to improve, come the second chance/another jam ~