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(1 edit) (+1)

I really enjoyed this, I have played slay the spire :) Not quite survival horror but well done on the mechanics and gameplay for the game! Not sure how I feel about AI art but it does fit in this case and it is an interesting use case, the generated is quite good. One thing the game could use is a lot more game balance, testing and more UI/tooltip improvements to explain what the icons/status effects do (like weakness/strength.. how do they actually affect my damage, etc)

(+1)

Hello Adrian, 

We are really glad you like it, and yes I Agree with you on what you said especially about the AI art, 

We simply don't have an artist right now and we are a team of 2 people, one designer and one programmer so we tried to quickly introduce the idea using the AI art, and in case we are completing the project we will definitely change it. 

And yea we starting balanced the game 1 hour before the deadline :D so i know it can be a bit painful right now, and thanks a lot for your tips we will definitely do that.
Would you be interested in testing the game further if we made new versions of it? 
OH and thanks for the video, it gave us great insights.

best,

Ahmed 

I wont be able to do multiple playtest like a normal tester would since the irony of being a game dev is we barely have time to play games xD

But I’m happy to play through it again when its in open beta or release!