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Thank you very much :D I really appreciate it. 

Right now I am working on something else but in the future, I definitely want to update the game (for example a boss-like enemy at the end of every 10th wave or so). The hull-turret rotation HUD element is a nice idea and I am going to add along with the other stuff I have planned ;)

(3 edits)

I found 2 faral issues. Sometimes my tank gets upsided down or fall under the ground, making the game impossible to play anymore. Fixing these issue would not be easy as it's heavily physics-based but there should be some basic measures. If the tank is upsided down or falling, make the player to be automically teleported to the spawn point or reform in the current position.

Thx for the info. I´ll look into it ;) 

I implemented systems to prevent rollovers and some other small physics related problems but nothing for falling through the map xD How does your tank end up upside down?

it happened all of sudden during the intense battle. I bumped with an enemy tank and i got upsided down almost instantly.

Okay, thanks ;)