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Yeah, ha ha - map is the same, though the starting weapon differs after your first run. It's intended to be more of a rogue-like/lite in the future, and I guess the persistent upgrades in between runs fills a similar mechanical niche, but right now it's waaay more on the Metroidvania side of things.

I tried it out. The character movement feels really good, pretty dead-cellsy. Personally I would’ve liked more interesting level design and graphics, feels very “generated”. But I know it’s just a proof of concept!

Yeah, I feel, thanks for your understanding! My hands are def tied with some of the art (I'm definitely more of a programmer) but I think now that all the systems are in place, if I do more with it I'll be able to experiment a lot more with larger/more engaging level design.