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Right now the enemy variety is very basic and limited. One of my next goals would be to increase variety and also the complexity of enemy AI. because the current code works with a static level but not one with rooms and cover. Patrons will be able to see and contribute to the enemy variety. And see early progress of the build. Suffice to say this is definitely not the final form or level of gameplay depth and I will hopefully get to keep on adding new content and balance changes to the game.