Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Hey, I really want to use these models in MagicaVoxel, but when I drag the file in, nothing happens. I see on twitter that other people have gotten it to work. I can import it as an image fine, but that's just a flat image. I was able to import other .vox files made with different software just fine though. I think perhaps MagicaVoxel has changed the details of their file requirements since you made that export function.

It also could not import your .md or .svg files, on further investigation.

(1 edit)

I am using 0.99.6.2 for macOS and it imports dungeons normally for me. I guess it's a pretty old version, but unfortunately I can't test a newer one right now. I'll try to do it a bit later. 

I didn't get what is the issue with md and svg files. Where are you importing them?

(+1)

OK, yup, switched to 0.99.6.4 for Windows, and it works just fine. Not sure what they changed in the more recent release that breaks it.

I am on an M1 Max - Ventura. I can't get the older or newer version to accept the Vox  or SVG file.  It loads Magica OK but just has a blank screen.  Please can you share if there is anything extra you did to get it running on the mac. Thanks 

I am on M1 Pro, Ventura and I'm pretty sure I didn't do anything special to make Magica load these vox files (although there was something about moving the folder??? to make Magica start normally). Apparently, there is no newer version to test. 

I don't get why you guys keep mentioning svg...