greetings
i gave it about 6-7 tries on this run. i made it less far than previously since i think the difficulty increased dramatically this patch. i especially noticed how difficult level 1 is in comparison to before due to what feels like smarter AI and smaller spaces. the AI likes to flank me and try and position themselves where they think i'll go. it's hard!
tiny green imps are my sworn enemy. i think they're much harder than walkers, which creates this weird balance of level 1-2 being hard, but subsequent levels are easy due to walkers and nurgle jumpers replacing the harder enemies. the issue is their speed and small size makes me think i've killed them, only for one to sneak up to me and take a big bite out of me kneecaps
something else i've noticed is the level 1 rocks. so far, all others the player can interact with are visible bright, except the rock. many times i took damage due to walking into a rock i thought was part of the background texture. i would up the saturation of those rocks by a big amount so they're very clearly visible against the background so my monkey brain stops making me run into them.\
there's also a couple of minor things:
>running into the exit sound and (i guess?) pressing a movement key kept looping the walking sound in the map-menu.
>change the Exit Portal text. you'll confuse people since they'll misinterpret 'exit'. change it to like "enter arena" or something like that. it happened to me when playing, "why would i want to exit? i just got here?"
>in the gun upgrade station, holding down two gun hotkeys has unintended switching effects. pressing them is find, but holding 2 keys is what messes it up.
as always, great work. excited for the DD51 build!