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yay thanks! 

I'm glad i got the art style good, this isn't my first DS Jam so if you like the style for this you should look at my other entry for DSJ4 cuz that one had actual effort put into it (I had no ideas for this one for like 3 or 4 days)

Also, those issues were actually intentional design. The pro gamer strat is to only hold a turning button, no forwards/backwards inputs, at high speeds for more precise turns while maintain speed.  The fast turns at fast speeds was intentional so at any speed you could make a U-Turn with no loss to velocity (this was definitely not a bug that i kept in because i thought it was interesting)

This is also why the audio does the weird thing responding to inputs, since during testing i was pressing and unpressing the accelerator pretty rapidly, switching between precise and fast turning, and maintaining a comfortable speed, so it feels more like a car w/ that playstyle atleast (it was also way easier to implement)

This plus parts of the map being designed to be harder to navigate is all just designed part of the difficulty curve, like low barrier to entry and high skill ceiling kinda things

also what time did you get? Fastest i got was 1:14.446, if you can beat that time you get different text in the win screen

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man your game got more words out of me than Legends Of Cardboard did, I'm doing a "full feedback response" to my own game more than anything here, talkin about my aim with the design n difficulty curve n whatnot


if you want me to give you a full review of your game then you should just feel free to ask instead