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(1 edit)

Yay nice update! TY!. Is it bad to have EVERYTHING in worker mode? Should I turn it off for static objects? Also will setting fullscreen quality to low help performance on 3d objects.

might be only for objects with animations.

You are right, particularly higher poly objects (and higher poly objects with lighting enabled)

Worker mode is more important for high poly objects that have animation and/or lighting. For low poly / static, do not use worker mode.

Lol yeah, this is what happens when I turn on worker mode for a low poly static model. With culling off. Makes sense to leave worker off for such objects.

Can you share the project? Something looks incorrect in this case with worker mode. Is lighting enabled?

(1 edit)

https://www.mediafire.com/file/7xw976zjdqha96d/3DLighting.c3p/file

here u go

EDIT: model does not load in worker mode unless you look at the ground.

It also does that in your townscaper fake gi example. Some sides stay black if worker is on.

Thanks for the info, appreciate it. I don’t have a QA department, so I rely on my friendly users for feedback.

Try the new version with Worker BFC property disabled.

Nice! all works great now