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(+1)

Are skills supposed to add dice to risk rolls?

(+2)

Came here to ask a similar question. I can’t tell why there are 4 different levels of skills mechanically. 

(+1)

Hey, thanks for the comment. I answered OP above. Does that clarify the issue for you?

Thanks for the question! If having a skill helps for a given risk, then sure. Right now they dont do much mechanically, but what i have been thinking is to have certain obstacles be automatically neutralized by certain skill ranks. For example, hacking a basic PC would be no issue to someone with Hacking (ex).