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(1 edit)

Hmmm? Thanks for playing and the insight.

I did have to overhaul the movement system for the player as they kept getting caught on corners. I tried to mimic the speed and nimbleness from the first version of the game, but maybe I didn't get it right. Or like you are saying, maybe it feels more sluggish because of the train length. 

As I'm writing this comment, I did a test of how long it took for the player in both games  to travel the same city block. The player in the new game is slower by 10-15%... Haha, I thought I wasn't gonna open the project up again, but I guess I will and try to correct this.

Again, thanks for playing. I felt very good and surprisingly proud of the game, so I appreciate your comment.