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index.js:7 exception thrown: TypeError: Cannot read property 'getParameter' of undefined,TypeError: Cannot read property 'getParameter' of undefined
    at _glGetString (https://v6p9d9t4.ssl.hwcdn.net/html/1492338/HTML5/index.js:7:264742)
    at __ZN15RasterizerGLES310initializeEv (wasm-function[41579]:51)
    at __ZN18VisualServerRaster4initEv (wasm-function[40145]:34)
    at __ZN13OS_JavaScript10initializeERKN2OS9VideoModeEii (wasm-function[42562]:2052)
    at __ZN4Main6setup2Ey (wasm-function[36467]:243)
    at __ZN4Main5setupEPKciPPcb (wasm-function[36469]:12280)
    at _main (wasm-function[19712]:35)
    at Object.RuntimeEnvironment.Module._main (https://v6p9d9t4.ssl.hwcdn.net/html/1492338/HTML5/index.js:7:316091)
    at Object.callMain (https://v6p9d9t4.ssl.hwcdn.net/html/1492338/HTML5/index.js:7:319807)
    at Engine.synchronousStart (https://v6p9d9t4.ssl.hwcdn.net/html/1492338/HTML5/index.js:216:15)

Thank you for the log.

Currently Godot do not support WebGL2. For now I will remove the HTML5 Player.