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Thanks for the feedback, and I understand that it may not appeal to everyone. Unfortunately, the learning curve is not the most logical, so it may also slow some people down to play it. This is due to the fact that I joined the game jam late, so I didn't have time to do more puzzles and have a more gradual curve

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oh ye, i feel ya. I've joined late too

But in my case, i wasn't able to fix the flow because idk how. Well, jams are for practice anyway so less time means more intense practice, hehe

Also, i wonder, why didn't you just make the end goal board half-transparent and put it on the main board? Both implementations have pros and cons so I'm interested in your thoughts on it

I asked myself the same thing, and my first thought was that the puzzle would be hard for the player to read. Those were the two most important problems with it:

  • If the player colors a square red when it should be green, how can the player see this without getting confused?
  • If the player colors a good square, how does he know he's colored a good one?

I didn't have any good ideas for how to solve these two problems, so I went with the other, safer idea. But if you have in mind something that could solve these problems, I'd love to see a picture of it

On the other hand, it gives me another idea, which is to put the color of the squares to be filled in on the edge. This would make it possible to put the final goal right on the puzzle. Thanks for making me rethink that

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as i was reading the point i thought about the same solution as you, lol