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(+1)

I'm a bit late to the party, but I hope you're feeling better.

Recently, I've picked this game up again, and I love the progress. I'm quite happy you're doing a quality pass, though I'll wait until v16 to check it out.

"From now on, when you have a favourite girl selected, if you right-click on the icon, you will be able to quickly switch to another girl." Really good idea, I was kinda trying to do that instinctively (and more than once) when I played. Do you think you could also do something so you can faster see how many Trust/Love/Lust points they currently have and still need?

Also, I'm curious about that narrative improvement when it eventually comes. Not gonna lie, the dialog is often windy and redundant, with a bit too much banter before anyone gets to the point, but that too is part of the charm of this game.

I do have one last question. I saw that post about the cancellation of Lisapi's Adventure from last year. Are there still plans to be able to switch the control over to her, or has that idea been scrapped? You sounded rather passionate about the idea, so I would really hope to one day see it.

Thank you for your great work and dedication :)


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I'm not a fan of having a bunch of stuff in the general interface so everything is pretty sorted so to speak. Although it would be simple (for example you can really easily see the current mood points of each girl), it would mean more stuff in the interface (inventory/favourite girl). I could look into adding something, yes, but it's not something I'm contemplating right now.

The dialogues aren't what they used to be (-50% text/dialogues on many occasions), so there's not so much "charm" anymore, much to my regret. People are too demanding when it comes to English because in Spanish (my native language) they want and have always wanted even more dialogue and all that "redundant" stuff as is quite usual. What you see is a story written by a Spaniard, translated by the same Spaniard, and revised by a native English speaker (and it does not have a deep revision, but a revision so that the dialogues are correctly understandable, do not have spelling mistakes, literal translations, etc.). Could be better, but also could be worse. This gives for a long and extended talk especially if I put on the table that I write thinking for a general public, not for people who have a high level of English, and as always, I like to extend things a bit even if it may sound redundant (like all this explanation). The improvement in narrative quality will come at a very slow pace and without a deadline as such but I have yet to discuss this with my proofreader because even if the narrative improves, I still want it to be understandable and easy to follow even if you have a fairly "average" level of English. If it were up to me, I would rewrite the whole story but it would no longer be so "LA" and it would be too "professional", and I don't like that idea. There are a lot of dialogues that can be improved as I do not have a native English level, that's obvious, but I also have to point out that if everything was less redundant/silly, the personality of many girls would not be the same and the gameplay of a quest would last 5min instead of 10. It is true that at the beginning for example, everything is more tiring with Maria but that is done on purpose because Maria also has a curve in the change of personality a little more complex than it seems. Anyway, as I always say, although I know my flaws in writing, it's not something that can be changed quickly, even if I always try my best.

This will come, or at least I'd like it to come, everything related to L'sA but in LA. Likewise, there will be LA 1.5 before LA 2, you have a little wink at the end of the second-anniversary game. I sounded passionate because I found that having someone like Lisapi as MC made everything very easy, the scenes came out by themselves, the ideas too, I didn't have to worry about if she sounded "SJW" or whatever... everything was simpler, and fun to work with. Unfortunately, people prefer the usual, and a purely lesbian story isn't that appealing. I'll see what I do in the future anyway (I don't like to talk about content that I'm not entirely sure how I'm going to implement).

I'm really not having a problem with the writing as such, and as you say, changing it completely would change the essence of the game. I assumed you were Spanish and that this was just a natural pacing for a Spanish conversation. I can see how that is problematic if half of your audience wants one thing and the other half wants the opposite. As far as I'm concerned, you should do what feels right for this game ^^