You really need to reconsider the save location. I played for a bit but at one point the game became practically unplayed. Loading would take a minimum of 40 seconds to several minutes. The game would hang as if there was a memory leak or something. Please put the save folder within the game's folder itself. I'm playing another unity game and the save folder is right there with "Managed", "Mono" and "Resources".
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You were saying earlier that it doesn't fix the problem. But it does. Glad to see that at least you realized you were wrong. And the problem isn't exclusive to a single save. It's the game's problem. That means it can happen again. Which it did and continues to do. I don't understand why you are trying to antagonize me that much especially when you know you are wrong.
why did you bother to respond if he bugged you so much lol, also he is right and you are right, but i say that because it depends on what engine was used to create it, some deleting the save file fixes it others do not and make it worse and require a whole entire deletion of the download and re-downloading it
Yeah it really sucked, specially because it was hard to reproduce. Me and the people who worked on it never had this trouble because we didnt play long sessions, but instead specific ones where we just test whats new. It took months even after the first complains that I really had any clue about what the problem could be (doing different other types of tests before I actually found the bug), but yeah, now at least is playable!