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Fun! The dead-end rule felt a little inconsequential most of the time, but I can't think of any other good board-ending rules to replace it with. Some of the puzzles could be a little more tightly designed - the larger ones towards the end I felt like I was stumbling through with intuition rather than deducing a solution. I think there's good foundation here for introducing new mechanics and making a larger game.

Thanks! There’s been a tad bit more I want to do and I might even try to find a publisher! Look out for me in the future!