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I liked the game and thought that gaining bonus stats when picking up potions at full health was neat.  At 254 kills and ~5:30 seconds enemies stopped spawning: is this intentional?  

Hey! I’ve gotten another report of this happening at the 6 minute mark, need to debug and fix! Thank You for the feedback!

Same after 701 kills and about 12min

Alright! Back to debugging :D