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Out of interest Coloin, do you remember if there were two identical flag entities of the same color (duplication) or if the flag just suddenly 'teleported' to their spawn?


I wonder if it's due to some sort of state cache that doesn't always update before a check is made, or if the flag update position was corrupted somehow (ie. buffer overflow).

What do you reckon, Pelican?

(+1)

when the person dies when grabbing the flag at the exact moment the player who grabbed it will go into flag grab state as soon as he respawns