Hello,
When is the next new event? Will there be another repeated event soon?
Thank you!
Somehow it was changed how to put your deck together. Until recently when you dragged a card in an empty slot, the card was at your mouse pointer and you had to drop it right to the slot. Now the card is drawn left from the pointer, except in case of the first slot, but you still have to point to the slot to drop the card there.
It is very disturbing and hard to use, please, revert to the old method!
The new girls' ability is interesting. It does the same as the Deadly Vipers', but it is not the same ability: if you include 2 Vipers in your deck, that's +100%, just like you include only one of them. But if you include 1 Viper + 1 Gladiatrix, then you have +200% for the gems. It could be useful, but harder to use in the Colosseum, you have to listen more carefully assembling your deck. And I'm really curious how it will work against the Undead Elephant.
Suggestion - the chance that this will be read is remote but here goes.
Please implement an option to choose which stage of a girl's artwork to display and to disable the nude animation when an ability is used. I.e. stage 1 clothed > stage 4 nude. It will make it easier to log in to play a few matches during the day at work.
Also for the stage 4 art, please make them all nude without any accessories, shoes, etc.
In the tower how come the League 3 opponents cannot be skipped? If you play a L5 or L1/Dirty League opponent, the L3 opponent is still the same and you have to beat him to see another L3 opponent. Also the first L3 opponent is always wwww14, then the next one is DickLikeAss, then Lightall... why are these guys special?
The tower butt pass is amazing. I hope it replaces the event butt pass going forward. A rotation like Tower butt pass > repeated girl event > the pit > tower butt pass > brand new girl event would be great.
The girl event and event butt pass combo is very grindy and it can cause a burnout if it happens every week if you don't want to miss out.
How does everyone think about the tower butt pass?
Hooligart,
Trust me! After opening the mythic room of current event, I opened 22 event chests! But I didn't get the mythic girl's cards! (Shansa💙) It is so unfair, because if I want to get the mythic toy I have to upgrade the mythic girl to level 5! Without cards how do I get the mythic toy? (Mythic event monster takes 8 hours to rise again!😥)
Trying to play this game on a tablet is like asking Stevie Wonder to be your chauffeur... more crashes than you could dream of.
Leveling up on the Dungeon can never get passed the Reds. So I'm already stuck on Event goal 5.
Just a thought, Hooligart... Why don't you try and make your game playable? A*seholes!
You really need to change something with the event quests after you unlock the mythic girl. Either her cooldown needs to be MUCH shorter, or you need to have a guaranteed pull of her from chests. I pulled 30 and didn't get her, so I have to pull 5 from her event monster over and over, 8 hours each time in order to level her up to lvl 5. It's just impossible to get the event toy if you aren't high enough level to get a bunch of colosseum items and don't have the ability to grind the game all day and lose sleep over it. This is very poor design and is not fun for the players.
I have some additional feedback about arena chests: The epic (purple), legendary (gold), and mythic (red) arena chests take way too long to open, and the rewards don't feel worth it for how long it takes. First 36 hours for the mythic chests is way too long to get like 4 cards. It's just silly. Likewise, 24 hours is very long, and even 12 hours feels ridiculous for a purple chest.
Worse, the pirate silver reward you get from the chest makes it a punishment to get high rarity chests during events. It should not feel like a bad thing to get rare chests, but if you're trying to maximize pirate silver, you're best off pulling common and uncommon chests (1 and 2 hour) from arena, since they reward the same proportional amount of silver per unit time. But the rarer the chest, the worse they are for your time and you actually lose out on silver because you got a rarer chest.
You ought to adjust the silver granted from chests so that they reward a proportional amount of silver per hour, and you should really decrease the amount of time you have to wait to open the very rare chests as well since they just take way too long to open. Essentially, at the moment each tier of chest only gives 25 more silver than the last, but takes something like twice as much to open, meaning each one is worse than the last for farming pirate silver during events.
common - 1h, 25 silver
uncommon - 2h, 50 silver
rare - 4h, 75 silver (should be 100 silver)
epic - 12h, 100 silver (should be 300 silver)
A few items:
1. There is a bug where if you turn on "auto" just after you make your last move, the game will lock up and not shoot the attack at the enemy.
2. Please make the collection scroll bars wider and make them stay visible instead of disappearing. They are very hard to click on.
3. Please allow quitting out of battles at any point.
4. Please add a setting to skip animations or speed up animations for gems falling, attacks, and abilities.
Your bad design decisions have made me quit the game.
This week I managed to make it to Tower level 1. Now I see that Colosseum difficulty is scaled with tower level. This means that even the easiest chests in the Colosseum can combo for 60k+ on turn 2 if you face a synergistic comp. I BARELY managed to make scrape my way into tower 1 to unlock the girls that are gatekept behind it, and now the difficult chests are impossible for me because the enemies have 60k+ HP. So I am punished for pushing further and progressing, and now I can't do as well in events as I used to be able to.
You make very bad design decisions; I quit. I'm not even going to finish the event. This is just stupid.
Dear Hooligart, now that you make a lot of changes and just slowed down the Colosseum (I mean we have to fight much more fights to get the decreased result), you might consider to make easier to start a fight.
As a Colosseum player I would like to have a "Retoy" button on the screen where I assemble my deck for the given fight. It should remove all toys from all cards (the same function as the "Remove all toys" button on the Collection/Toys screen), THEN equip the best toys for all selected cards (the same function as the "EQUIP THE BEST" button on the Toys menu of the cards, just should be called iteratively for every selected cards - the order doesn't matter, so it can be done without user interaction).
I agree with this suggestion. it will be a great improvement to quality of life and will make colosseum bearable. it was very time consuming even before the changes because of the need to manually change the toys. After the change it feels like the reduced rewards are not worth the time to grind unless there's a way to reduce the preparation time for the battles.
Yes, its too long. I've played along the whole Colosseum every week for a very long time, collecting the mythic box and the crystals. Now I started, played some 6 hours yesterday, then abandoned it at the 12th Colosseum. I don't even care how many crystals are in the 6th extra Col.
Another painkiller could be to make easier the selection of the cards. The current filters on the assembling screen (color, sets, only available) are good, though a sort by rarity function could be an improvement.
this is a proof that the devs don’t play their game and have no idea of balance. I mean, come on, any one of these changes significantly reduce the playability of the mode and they made ALL three changes.
1) increasing the points needed for each level,
2) decreasing the points awarded by each win,
3) significantly nerfing the rewards from each level. .
Basically now we need to complete the colosseum 4 times to get the same rewards compared to before the changes; then completing colosseum each time also requires much more time compared to before. I suppose most people that play this game have jobs, who the heck would want to spend the time to grind the new colosseum. May as well just delete the mode if they don’t want people to get any meaningful rewards from it.
Not to mention their fake accounts that are in the daily rankings...
Nerfed all the rewards, replaced keys with booster packs but stuffed all the top placements with their fake accounts so the real players can't get anything meaningful. FFS in the current daily bracket im in, 7 out of the top 10 players are their fake accounts.
After the last December update, when you maxed out your victory bonus to 3x, the maximum number of victory points has initially decreased. It was 90-210-390 points (or 375 points, don’t recall for sure). It felt like a drag to grow through the rankings.
Now, it is 120 points for the lowest league, 240 for the middle league and 420 points for the top-tier league. At least, I was able to get to level 13 for the first time.
the kill 25/45 event monster quests need some heavy grinding. i used to buy gems but not anymore after the recent update, not giving them my money. i use the gems to complete the gold quests. then you need some luck for the get 15 event mythic card quests. normally if i dont get the event mythic cards from the event chests or the butt pass mythic chest, then i wont be able to complete the event.
I've recently been plagued with a girl's power not doing anything quite some time. It's Sire, from the water moonlighters.
I believe it started with the removal of the heart blocks... I'm guessing she's selecting the heat blocks to change to water and upgrade, but there are none.
Maybe this affects other girls too, but I've only noticed on this one.
Please fix.
That's a good idea.
Someone above also suggested a one click button that automatically unequips all toys then equips the cards you chose for the next colosseum with the best toys.
These will be major quality of life improvement especially after the recent colosseum changes that made the mode unbearable.
However I doubt the dev cares.
First time I've finished the 12 basic Colosseums and 5 of the extras. I played the #5/6 extra only to know how long is it. (Terribly.)
Since then, I stop somewhere between 8 and 12 of the regular ones and fight only those extras which come handy for the event quests. It would be interesting to know if there are still 5 crystals in the 6th extra one, but not interesting enough to spend some two workdays finding it out.
I basically only use colosseum to complete the silver quests in the event. Other than that the rewards aren't really worth the time. I have most of the cards and can probably get pretty far if I try but i certainly am not going to make playing colosseum my second full time job for those rewards. This mode is as good as dead to me.
@hooliart: The rare card Kristinda in the snow maidens set (red) isn't charging correctly when paired with other red cards that reduced gems required by 3, and begins the battle with 3 gems charged. Kristinda would have start with 3 gems charged but would still need a total of 6 gems to use her special. Not sure about the other cards in the snow maiden set. Please fix.
Dude... fix your game. your update has no sense of balance. colosseum is a joke, grindy as f for trash rewards, opponents level are all over the places - i just got a player with 22.2k hp and a full light perks deck as a L5 opponent. We all know mofos with that type of build ain't L5. That was my first time seeing that kind of stats in L5 opponents and I'm sure it wont be the last.
I was in the middle of a battle in the colosseum, and I clicked another tab to check up on something... When I returned, the game had reset itself saying it doesn't allow multi-instances... -_-
I understand you have to program these anti-cheating catches into the game, and that it might be a nightmare to have to suss out every possible loophole and patch them all--but perhaps it's not a good idea to knock a player's bonus all the way back to zero... at least not until you can guarantee this won't happen again.