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LordToast

5
Posts
A member registered Oct 14, 2023

Recent community posts

Your bad design decisions have made me quit the game.

This week I managed to make it to Tower level 1. Now I see that Colosseum difficulty is scaled with tower level. This means that even the easiest chests in the Colosseum can combo for 60k+ on turn 2 if you face a synergistic comp. I BARELY managed to make scrape my way into tower 1 to unlock the girls that are gatekept behind it, and now the difficult chests are impossible for me because the enemies have 60k+ HP.  So I am punished for pushing further and progressing, and now I can't do as well in events as I used to be able to. 

You make very bad design decisions; I quit. I'm not even going to finish the event. This is just stupid.

(4 edits)

A few items:

1. There is a bug where if you turn on "auto" just after you make your last move, the game will lock up and not shoot the attack at the enemy.

2. Please make the collection scroll bars wider and make them stay visible instead of disappearing. They are very hard to click on.

3. Please allow quitting out of battles at any point.

4. Please add a setting to skip animations or speed up animations for gems falling, attacks, and abilities.

I've gotta say, the enemy designs are actually pretty cool on this one.

I have some additional feedback about arena chests: The epic (purple), legendary (gold), and mythic (red) arena chests take way too long to open, and the rewards don't feel worth it for how long it takes. First 36 hours for the mythic chests is way too long to get like 4 cards. It's just silly. Likewise, 24 hours is very long, and even 12 hours feels ridiculous for a purple chest.

Worse, the pirate silver reward you get from the chest makes it a punishment to get high rarity chests during events. It should not feel like a bad thing to get rare chests, but if you're trying to maximize pirate silver, you're best off pulling common and uncommon chests (1 and 2 hour) from arena, since they reward the same proportional amount of silver per unit time. But the rarer the chest, the worse they are for your time and you actually lose out on silver because you got a rarer chest.

You ought to adjust the silver granted from chests so that they reward a proportional amount of silver per hour, and you should really decrease the amount of time you have to wait to open the very rare chests as well since they just take way too long to open. Essentially, at the moment each tier of chest only gives 25 more silver than the last, but takes something like twice as much to open, meaning each one is worse than the last for farming pirate silver during events.

common - 1h, 25 silver

uncommon - 2h, 50 silver

rare - 4h, 75 silver (should be 100 silver)

epic - 12h, 100 silver (should be 300 silver)

(1 edit)

You really need to change something with the event quests after you unlock the mythic girl. Either her cooldown needs to be MUCH shorter, or you need to have a guaranteed pull of her from chests. I pulled 30 and didn't get her, so I have to pull 5 from her event monster over and over, 8 hours each time in order to level her up to lvl 5. It's just impossible to get the event toy if you aren't high enough level to get a bunch of colosseum items and don't have the ability to grind the game all day and lose sleep over it. This is very poor design and is not fun for the players.