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Agreed.

i want to use this to make sprites for a 2d fighting game project i have in mind, but the rotation does give me more sprites than needed.

it would be better if you are allowed to control the camera angles freely like in the animator, or the 3d preview in the modeller,  so you can define one specific view to export all your sprites/animations.

Also, is normal than the export stretches the models upward?

(+1)

Ahoy. Thank you. Finishing the forum to track issues right now. 

I will add  custom angle and way to disable rotation.

Yes you are right it stretches models to compensate between sprite stacking technique and voxel display. I will add option to keep original scale as well. Thank you for patience.