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(1 edit)

It's... okay. Decent art, points for simplicity, points for understanding that not everything needs to be a huge megaproject that takes years to complete across a billion updates. Nice idea for gameplay, with mediocre implementation. The biggest problems are the user interface (just arrows and enter/spacebar?), and how poorly explained (which is to say, not really explained at all) everything is. Other problems include: rounds that go on a while suddenly ending without explanation even when I have units still alive and attacking, and one of the units's ability to pull enemies resulting in enemies going behind you, eventually off the screen behind the start, which apparently screws up targetting and tends to result in the first bug happening.

Thank you for the review! I agree, the UI in the game doesn't explain much. I've just released an updated version that has several new QoL features that might address some of your concerns. It's by no means a hand-holdy game, though-- You're right!