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DAY 5 - DESIGN PHASE

So today I spent some time thinking about the systems and flowcharting what it would look like. Doing this should certainly make things easier when I go in to code. But not yet! I'm gonna need to break down that flowchart into sub-flowcharts and also do a sequence diagram to get an idea of what objects and classes I will need and where they go. I'm spending some good time on the design phase because the stronger the design, the stronger the end result will be. I also scheduled the design phase for a week, so I'm still in the green. Before week's end, I also expect to do a prototype with some boxed out code throwing print to screens to make sure everything is talking to each other.

Now it's time to reveal how the verse fits in to my proposed game mechanics! So the verse states that was written was written for our instruction, for encouragement and for hope. Mechanic-wise, players will grow in skill and abilities when they acquire pages. Some pages will suit certain characters over others, so there's going to be a word that is specific to each character. While other pages will provide upgrades for everyone. Thinking on that, I think leveling up should somehow also be controlled by page acquirement. Hmmm, I'll have to think on that last one.

Tomorrow I'll share some background on my characters and their classes! Keep on devving, folks!