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One of the best uses of the theme so far and the puzzles are nicely designed. I thought it would be simple because in a lot of cases your hands are bound and you can only reach one (new) colored sphere anyway but already in level 2 there were multiple options. Also glad that I wasn't stuck after taking the wrong one but that I could just retrace and retry.

The 3rd level could have used some camera panning with the mouse because it's quite hard to see where you can go. Also visually there is not much here but I guess all time went into the clever dimension switching and designing the puzzles.

Great job on this !

Thanks!

One good thing about fixed 3D camera is that it hides things that you can only see in 2D, which I think makes it interesting. I wanted to explore the differences between the two worlds. That said I can also imagine a movable camera in a more developed version of the game, especially if there were other gameplay elements that make you explore more.