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Hey! Ah shoot, that's a possibility, hadn't thought of that. Yes, when playing as Terrel, Caprice will still make the decisions (left, right, ruins or path) but she'll do it based on her mood. For some reason I had never managed to get into a position where she's in a (probably bad) mood and keeps going in the same direction. It's an easy enough fix though, just need to add a "is it night?" check to the crossroad to make them go back to camp instead of looping forever. Ah well! Thanks for playing!