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(+1)

I like the idea and you've done well to get the two dimensions to work together, unfortunately it's not always in sync and I found myself being transported into walls sometimes. Still, well done for putting it together.

(3 edits)

Getting trapped in walls and dying buried in them was part of the game, the bad thing is that we forgot to put triggers in the thin ones and you don't die as expected there :( I suppose it would be within the rules to fix that.