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I really enjoyed the story bits.  They felt meaningful and seemed to build an interesting world.  It was nice that they tied into the shop which then led into the shooter.

The shooter part was a bit more rough, but still fun to play.  I think there may be an issue with the ship hitbox going too far under the ship that was causing some issue flying low to the ground without hitting it.  Would have also been nice to have a bit more variety (or better yet choice!) in the shooter level, but this was great for the time given.

It would also be interesting if the rescued people became a resource as well.  Perhaps the company hires them and then you generate some standing income each week based on the number rescued.

Well done overall :)

Thank you for playing! I like your idea about the rescued people becoming a resource. Makes me think of XCOM.

Thanks for playing :D. Yep, I had same idea of using rescues as new NPCs you'd meet during the day and create new encounters. However the time too short to implement it all and make the game stable enough to play.