wow, incredible amount of detail and love at display! it's really cool to have it take place inside of a graphics program and than even have that story of a 2D character wanting to come alive... you made some great choices.
the only problem I have: I suck at it - like really, really hard. maybe it's because I play with controllors for the most part, but I just can't get my mouse to move fast enough to get past the second level.
here are some things I came up with to not feel like a total looser:
- the little blue target circle that follows the mouse is quite slow. is that really how it's meant to be?
- the actual hit box of the character is hard to understand - is it the smallest blue circle? is it a field between the blue circles? kinda hard to read.
- it makes sense to build up the choice of tools, but I feel like by using the paint brush only in the first levels, I only react to whats coming, without any strategy or descision making involved...
but again, that might all be excuses for being so bad at it. take it with a grain of salt ;-)