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Thank you for testing the new version, I really appreciate it!

So, a lot to take in, but I'll write down your ideas separately and implement them sometime in the near future, as I really need to continue development with the new segment of the game, the 'ServerArea', because otherwise, I'm never going to finish this project, haha 😅.

And of course I will continue to improve the different aspects of the Transfur system, and I'm really considering adding unique player animations to each controllable monster, after you mention it again, because I also think of something similar when I see the hands on the chest, it doesn't fulfill me and I have to agree with you. I'll probably add a unique set of animations for the player monsters soon!

The story and the monsters (+ transfurs) are the most vital thing of 'Changed' and therefore of this game.

By the way, I don't quite understand the problems you mention... Have you tried to load an old 'saved game' in the new version? Because that would break a lot of things. Future versions of the game are not yet compatible with old savegames, as there is no 'save slot upgrade system'.

I will check those problems as best I can, though.

I will try to make a better Awareness system that can be more fun for everyone, but, as I said, I really need to continue development with 'ServerArea'.

And finally, thank you! You too, have a very good month! 😺

(1 edit) (+1)

Yes, old archives can have problems loading at key locations, and it is best to mention this in the introduction, using the archiver does not have this problem. However, this is related to the player's archive inheritance, so we suggest to pay attention to this point when designing the location of the archiver in the map in the future.

(P.S. This problem is only in the key locations after I repeatedly test the archiving problem, the rest of the archiving machine location remains unchanged, the impact is not large, is a minor problem)

Am I being a little too greedy? I seem to have caused you discomfort, perhaps because I have high expectations of your game, I'm really, really sorry!

Oh! I forgot to mention a perspective change problem, white rubber knight where the camera seems to have a little problem, was tf back when there are a few frames of the perspective appears under the floor, otherwise, in the previous level there is no need to deal with the old problem again

As well as I hope that the information I put together can be useful to you, thank you for your reply ~