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Goes without saying the art style is beautiful. I couldn't figure out how to get the next wave started because when I finished the first wave, the only thing I could do was go into the portal that took me to the title screen. Still though, having procedurally generated levels with randomized powerups (essentially making a roguelike) is incredibly ambitious for a game jam and the final package came across as very polished. Great job with this!

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thank you! Your game is amazing too!