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Which kind of assets did you use? Anyway, the graphics are really nice and the music creates a serene atmosphere.

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I used these tiles for the floor <a href="https://assetstore.unity.com/packages/2d/environments/free-2d-hand-painted-188563" ]<free]="" 2d="" hand="" painted="" |="" environments="" unity="" asset="" store<="" a="">[FREE] 2D Hand Painted </a> and for the music I used a free Lo-Fi music pack, All are available on the Unity asset store for free. I plan on painting new ones myself for the finished version (I ended up ordering an Ipad Pro + Pencil halfway through making the game lol.) the music was also from the asset store. Some of the art was created with StableDiffusion but I felt like AI never really gave me exactly what I wanted (hence deciding to get an ipad to do my own). The Bike and rider took me the longest they were like 80% of the project because I had to learn about using joints and how everything worked together. theres no animations everything is physics based so when you see the rider lean its actually just ragdolling based on the torque applied to it and a spring joint to keep it stable-ish<a href="https://assetstore.unity.com/packages/2d/environments/free-2d-hand-painted-188563" ]<free]="" 2d="" hand="" painted="" |="" environments="" unity="" asset="" store<="" a=""></a>

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Cool, thanks for the clarification :)