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Cute art style and overall looks like the most finished/polished game that ive seen on this jam so far. Especially gameplay speaking. Props to the team, amazing work for such a short period. Notice only one minor visual bug with the fast-sharp-(headed???) enemy doubling it sprite and flickering after i space him.

Thank you for the comment! Yes we also had this issue a few times; though only very seldom. We think it is because a slight frame drop causing the enemy to never reach it's target position; resulting in the flicker.

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This happened to me after every time it tried to charge me and missed. Maybe that helps to track down the issue?