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You know C# right? Godot has mono/C# support! Give it a shot, you won't regret it! The C#/Mono support gets better every release. If you're a hobbyist, it'll do fine. It'll be commercial-ready soon. I left Unity after the TOS debacle earlier this year. They can change what they offer whenever they want with zero recourse. Godot, they change but you can always edit the engine itself.