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a very impressive use case for AI art. you managed to make everything look very coherent and atmospheric, really, really cool.

but as someone who tried to implement a dialog system for the first time in this jam, I am also impressed by the complexity of your UI, the text fields, inventory, choices, even the animated text - did you build that from the ground up, or can you recommend a tool? 

I would also love to know, how you organize your story text bits... 

sorry for asking so many questions, it's just that implementing my dialog editor took me about 30 hours at least and I am wondering how other people did it.

Last but not least, I really liked the story, but I didn't really understand why I was locked out of choices... still, how can you write so much in a couple of days. crazy. crazy cool that is.

(+1)

Hey ho! I used Ink for this + Inkle's unity ink integration + my own custom framework thingie I've written over a long period of time. Honestly it's almost cheating (they did allow tools though! and this is definitely a tool!). I heartily recommend Ink, it's free, used in actual real games (Heaven's Vault, 80 Days, etc), and super customizable. I've actually got it in a repo here: https://github.com/wolfrug/inkwriterdev

Although I always customize it a little bit extra for every game I make, so that's really more basic. It does have the inventory system though :)
And thanks!

Awesome! Thanks a ton!