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Enjoyed this a lot! The possessing idea is too fun and well used within the puzzle context. However it makes the game impossible to lose and makes the combat a bit more unexciting. Don't really know what would solve this, but maybe something like collecting souls from the dead foes can fill up a meter that later you can use. Other than that, great game!

Thank you for your fedbacks! Yes, the only way so far to lose the game is to run out of time (maybe 5 minutes was a bit too much time). We'll try to explore different strategies to make the combat part more engaging. :)