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(+1)

Aesthetics and music get a 5/5 from me, they fit so well together. Quite challenging to reach the end, that's for sure, apparently i was really close, at about 560?

Also, adding purposeful traps on landing points requires a certain level of evil, but i appreciate it lol.

(+1)

haha the hard version had a lot more of those but the idea behind that was so that the player starts to learn the level and uses their past experience to preemptively adjust their position because they know whats coming. Thanks for checking it out :)