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you make a good point ill test that out it could be a lot more forgiving, I guess I could always have a ‘hardcore’ mode where it just takes away the checkpoints. Good advice!. I think in terms of level design I might try take away some of the hard hitting bumps that tend to throw the player into a spin. A lot of the mechanics, suspension and even the rider are left up to chance by the physics system, there’s no actual animation in the game it’s all done using rigidbodies and hinge/spring/wheel joints.