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Thanks for playing!

Was the bouncing of the swords wildly unpredictable in your opinion? Yeah the deafening silence only broken by a few thunks and screams could use some tunes.

(+1)

Maybe I don't have too much expectations and I sort of went with the flow trying to get a feel of it. But no, I did not find the point of reflection unreasonable.

For something that affected me I would point out the moment where the space to position the mirror between wall and (totally not innocent) being is tight, so the challenge is both to place it quick and precisely. But the retry cycle was actually swift enough so it wasn't too much friction for me to accept the challenge.

Neat, thank you!

Yeah thats fair, I think that the immediate retry is the only reason why its not rage inducing on the last level, but it is bad in a way that I wanted to have the player frantically place the mirror instead of pinpoint accuracy, but I guess thats what 1 am level design does lmao