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Thanks for playing!

Can you elaborate on what you mean by "time gated events"?

Ah of course, I mean the period between hen you set the mirror and it being impacted by the blade. Especially since it requires a bit of precision, it might benefit having a 3rd surface to use, and perhaps set up moves in advance. Especially considering some rooms require moving around the map with the keys.

I see,  thanks for elaborating! Well the main point what I was going for is that you need to keep up with the sword by placing the mirrors, so one of the fun of the experience imo is the hecticness of trying to place the mirrors fast enough, but I see how can be a problem. I think the whole deal with the difficulty is that, the mirror issue might be solved by slowing down the sword, or, the "sword 2 fast" issue might be solved by more mirrors.

Another solution would be to have a defined grid, where the objects can be placed. I think that could also do the job, by giving a lot of precision and allowing you to ramp up the difficulty as much as you'd like :D