Nicu, Just downloaded the 3.2.1 and 3.2.2 beta versions for Mac. The first scenario in the Russian campaign worked fine. But in both versions when I get to the 2nd scenario against the Italians, I don't see the hexes for allowed movement of a unit shadow as normal and don't see the red highlights for arty targets. I can move but have to guess or turn on hexes and count how many I can move. And when I move within range of an enemy unit, I can't fire, even though it will give an estimate of the damages both sides will take. Is it better to play on the web or should I be using an Android app on my Mac laptop? Thanks.
Viewing post in Panzer Marshal 3.2.2 (beta) release comments
Here is the Cloud save: 72175c1750f73cdbbc86a9ebe4b5af38
I noticed that in 3.2.1 the AI put reinforcements or bought units in the
rounds just before the BV deadline and bought lots of very cheap infantry.
Did not see that happen in 3.2.2 Was there a change in reinforcements
for Operation Uranus scenario, or just a random AI thing?
Nicu,
I figured it out. In both versions 3.2.1 and 3.2.2, one just needs to click on the wrench several times in a row and then the allowed movement ranges (shadowing of hexes) is visible. In both versions, if one starts to load a file and then clicks cancel, the program quits which is annoying but a minor issue. I have been continuing the Russian campaign with 3.2.1 but now maybe I will go back to 3.2.2 to see if I have any other issues. Thanks. Is there a complete description of the differences between the two versions somewhere?
Glad that you figured out, that UI interaction is quite bad but I haven't yet found a way to do it better.
For changes please see: https://github.com/nicupavel/openpanzer/issues/220