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(+1)

Really nicely done! I like using the vignette effect and the greyscale to affect the atmosphere and how you also used it on the title screen, which I didn't notice until I started to write this. :) I wasn't expecting the power ups I chose to have that consequence for the boss, I really regretted the imaginary friend choice!! :D

I also liked the emoji expressing the Jacob's emotions in the cutscenes, it was a cute touch when dealing with a dark narrative. I've played quite a few games similar to the roguelike gameplay and I think this is the first one where the enemies move in more erratic patterns, it caught me off guard in a good way, normally those types of games are a bit more casual to play and I had to really work to succeed.

(+1)

What can I say except thank you for a great and detailed review! 🥰

Haha, yeah we were thinking if people are going to catch that, since they might press play straight away.

Yeah I loved imaginary friend but it makes boss fight quite a bit harder 😅

Emojies were all my team members idea to express the feelings in a cute way, so I'll say your compliments to the chef 😂

Yeah the enemies came out a bit harder than I originally thought, maybe it was the NavMesh packet I used to get NavMesh baked for 2D 🤔 And the spawning system I wrote could be a bit of a cause for that.