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I try not to curse so much these days, but HOLY F***ING S**T what is even going on here?
you guys did CONCEPT ART for your game?! wow. just WOW. 
I don't have to tell you how fantastic the game looks - not just the shader, but the level design as well.
i also really like the roguelike elements, though the combat does not feel responsive enough yet. there should be some kind of reaction when you hit an enemy and vice versa, but I feel positive you will get there (something tells me you will keep working on it...)
last point: i didn't fully understand if the differences between the 2 dimensions is only visual or if there are mechanical differences as well... because there should be.

despite my nitpicking: awesome entry, I'm glad I found some space on my harddrive for it.

Thank you so much for playing. We will definitely have to improve the gameplay if we work on in further. all the best to you and your game. 💖

(1 edit)

thank you so much for your kind words (kindman)!! yes I pushed Habin pretty hard to perfect the shader visuals and I'm glad he put up with my opinions. everyone worked really hard to combine the different aspects but your nitpicking isn't in the wrong since fine-tuning combat & enemy types and expanding on the narrative to tie it with the game is definitely something we would have iterated on if we had the time to do so!