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mighty fine work, guys. the concept of having classic video game concepts taking place as inner battles of the psyche is just a great tool to tell a more serious story outside of it and you made a great showcase for that. the boss battle twist was awesome, too - I actually restartet the game to get rid of my childhood friend to stand a chance at all ;-)

Thanks! You live up to your name! :D 

Again thank you for noticing, that was our main goal to tell a story but still get people to enjoy the gameplay as well!! 

Hahah, yeah I originally loved the childhood friend, but we wanted the "boss" so yourself to have similar powers to you and then the childhood friend became a proper difficulty factor for the boss fight :D