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In the whole 'working at a convenience store late at night' genre, this had a lot of potential - the mechanic of serving burgers/taking orders was great. Especially the impatient customers! However, I found the story to be lacking - especially as our colleague was supposed to be missing? Ending was a little abrupt, but I enjoyed the concept and mechanics at play.

Pros:

  • Short and to the point, this is another fine addition to the 'late night working' genre
  • Great atmosphere, makes you feel isolated and alone in the workplace
  • Would work great as a prologue - perhaps if there was a sequel we could pick up after this colleague went missing?

Cons:

  • Objects could be defined more - had trouble opening the door to begin with, items not highlighted to see if they could be interacted with apart from radio, window etc 
  • More coherent storyline would have had a greater impact on the gameplay - why was no-one giving the new person information/instruction? If you had just started a job wouldn't you find it a little strange with no-one in the workplace? Or no messages by colleagues, etc.
  • Abrupt ending

I would like to express my sincere gratitude for the extensive feedback you have provided. Your participation and feedback make a huge difference to me.

I feel a deep appreciation for your time and effort in trying my game. Your feedback was not only helpful, but also inspiring to me. 

This game is a small demo. Now I am already working on the main game and the story. Soon I will create a dev blog where I will post news about the progress of development.

Thanks again for the feedback :)

No problem at all - I always want to give detailed feedback to developers, constructive criticism as well as praise! I can really see this turning into something with a lot more 'bite' to excuse the pun, and hope to see more of your work in the future!