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Cool mechanic! It's fun to identify the fastest person nearby and just make a break for it to the next. Some of the collision in your game is a bit off though, I stumbled on some objects I really shouldn't have at times. And the invisible walls with people locked behind them are a bit cruel, I definitely failed once or twice cause I thought I could reach them. If you want to quickly fix a mesh's collision you can set "use complex collision as simple" under collision complexity in your mesh's collision options. Though the game's still pretty fun regardless, nice work :)

(+1)

Thank you for playing the game! some of the obstacle is intended to have bigger collision than the object because I try to make all obstacles have nearly equal size and that make some of them off. For the people behind the invisible wall, they are just a props and you can't possess it but it is a good point that maybe it is confusing since there is no sign for that xD. thank you very much for your feedback

If you like the game, you can also follow Good Spuun on twitter for future update :D (Good Spuun (@GSpuun92889) / Twitter)