Really nice concept.
Here's some feedback:
First some bugs:
- The character can get stuck while falling from the pits.

- At the start of the game, the player can go the left side of the screen and fall into the abyss.

- When the sketch book is open, the character's animations still play.
- There are some art bugs here and there, nothing serious.
- The buff blonde guy won't interact with the hole properly, it stutters before falling in it. In some rare cases, it won't even fall.
I'm not a fan of the game/level design. Here are a few things I noticed:
- When the player gets the hole, there's a bully and also a message that the player can read, I wasn't able to read the message because I got distracted by the bully and misclicked, closing the message.
- There's no clear indicator of the player taking damage, I only noticed it when I was about to die. The grey mask is kinda hard to see with the game's color pallet.
- I don't see the point of the decoy. The bullies can deal damage even when distracted, it isn't cheaper to use or anything, I don't see why I would use it instead of the hole.
- The sketch bar is a weird mechanic. I suppose it is there to prevent the player from spamming drawings, but it causes more problems than it solves. If I play correctly the bar never depletes making it irrelevant, if I play badly it depletes way too fast, turning everything into a boring waiting game.
- The duck boat, How am I supposed to use it?
- I enjoyed the idea of the sketch book, but it got old pretty quickly.
- It gets tiring having to open and close the sketch book every 5 seconds or so.
I haven't finished the game but so far I'm enjoying it. I liked the concept a lot and I think that if you guys push it further you can end up with a game worth selling.
You guys did an amazing job!