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It might be small, but getting something done for a jam is always an achievement - especially this one, given how new GDevelop's 3D stuff is. I think reworking the player, enemy, and camera movement speeds might have been worthwhile here, since avoiding the enemies that could pass through walls seemed to hinge primarily on belting through the maze as fast as possible while the camera struggled to keep up, but again it's clearly a complete game and that's something to be admired given the nature of the tools and the tight time limit. Well done!