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(1 edit) (+1)

What exactly is "Juice"? Is there a guide for this somewhere?
Safe to assume it decreases when members are laying low?
Am I wrong to assume that members who're wanted for crimes will the eyes of police that pass by?

edit: Playing the English Country Tune OST in the background works well for this game, btw.

(+1)

For mechanics reference, the LCS wiki is your best bet: http://lcs.wikidot.com/

The information on there is based on the original ASCII version but my version draws all of its mechanics directly from the source code so they are 99% identical barring some minor tweaks here and there that don't really fundamentally change anything.

"Juice" is essentially experience points. It goes up when you do various liberal activities, but there is a cap based on how risky/illegal the thing is, with more criminal activity having a higher cap (1000 being the absolute cap). Hitting certain breakpoints will boost a character's base attributes and past 50 juice it will increase their subordinate cap so they can start recruiting. Subordinates also pass a bit of juice up the chain every time they get it so leaders can gain juice even without personally committing crimes. It can also drop in some circumstances, down to a minimum of -50, with stat penalties being applied for being below 0.

There's a separate "heat" value that tracks how wanted a Liberal is. This isn't directly displayed on the interface, but it will slowly drop each day - faster while doing community service. Having heat will make a Liberal vulnerable to arrest even while doing legal activities in public like selling T-shirts (community service is always safe, however), and the combined heat of every Liberal at a safe house will add to the safe house heat value, creating a risk of being raided if it passes the safe house's secrecy. It doesn't affect how suspicious they will be as part of a squad when causing trouble on site, but generally committing any sort of crime during a site action will make the whole squad suspicious until they leave.